FloatingContextMenu class

Animated context menu optimized and decorated for mobile screens.

Inheritance
Available extensions

Constructors

FloatingContextMenu({Key? key, Alignment alignment = Alignment.bottomCenter, required List<ContextMenuItem> actions, required Widget child, bool moveDownwards = true, EdgeInsets margin = EdgeInsets.zero, void onOpened()?, void onClosed()?, bool unconstrained = false})
const

Properties

actions → List<ContextMenuItem>
ContextMenuItems representing actions of this FloatingContextMenu.
final
alignment → Alignment
Alignment of this FloatingContextMenu.
final
child → Widget
Widget this FloatingContextMenu is about.
final
hashCode → int
The hash code for this object.
no setterinherited
key → Key?
Controls how one widget replaces another widget in the tree.
finalinherited
margin → EdgeInsets
Margin to apply to this FloatingContextMenu.
final
moveDownwards → bool
Indicator whether this FloatingContextMenu should animate the child moving downwards.
final
onClosed → void Function()?
Callback, called when this FloatingContextMenu closes.
final
onOpened → void Function()?
Callback, called when this FloatingContextMenu opens.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
unconstrained → bool
Indicator whether the child should be unconstrained.
final

Methods

animate({Key? key, List<Effect>? effects, AnimateCallback? onInit, AnimateCallback? onPlay, AnimateCallback? onComplete, bool? autoPlay, Duration? delay, AnimationController? controller, Adapter? adapter, double? target, double? value}) → Animate

Available on Widget, provided by the AnimateWidgetExtensions extension

Wraps the target Widget in an Animate instance, and returns the instance for chaining calls. Ex. myWidget.animate() is equivalent to Animate(child: myWidget).
createElement() → StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() → State<FloatingContextMenu>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() → List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) → String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String
Returns a one-line detailed description of the object.
inherited
toStringShort() → String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited