ProgressBar class

Draggable video progress bar.

Inheritance
Available extensions

Constructors

ProgressBar({Duration buffer = Duration.zero, Duration duration = Duration.zero, Duration position = Duration.zero, bool isPlaying = false, void onPause()?, void onPlay()?, Future<void> seekTo(Duration)?, dynamic onDragEnd()?, dynamic onDragStart()?, dynamic onDragUpdate()?, Key? key, double barHeight = 2, double handleHeight = 6, bool drawShadow = true})
const

Properties

barHeight → double
Height of the progress bar.
final
buffer → Duration
Duration that should be displayed as a buffered (greyed out) section.
final
drawShadow → bool
Indicator whether a shadow should be drawn around this ProgressBar.
final
duration → Duration
Whole total Duration to calculate buffer and position relative to.
final
handleHeight → double
Radius of the progress handle.
final
hashCode → int
The hash code for this object.
no setterinherited
isPlaying → bool
Indicator whether this ProgressBar is considered playing.
final
key → Key?
Controls how one widget replaces another widget in the tree.
finalinherited
onDragEnd → dynamic Function()?
Callback, called when progress drag ended.
final
onDragStart → dynamic Function()?
Callback, called when progress drag started.
final
onDragUpdate → dynamic Function()?
Callback, called when progress drag updated.
final
onPause → void Function()?
Callback, called when pause should happen.
final
onPlay → void Function()?
Callback, called when play should happen.
final
position → Duration
Current relative position to display.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
seekTo → Future<void> Function(Duration)?
Callback, called when seeking should happen.
final

Methods

animate({Key? key, List<Effect>? effects, AnimateCallback? onInit, AnimateCallback? onPlay, AnimateCallback? onComplete, bool? autoPlay, Duration? delay, AnimationController? controller, Adapter? adapter, double? target, double? value}) → Animate

Available on Widget, provided by the AnimateWidgetExtensions extension

Wraps the target Widget in an Animate instance, and returns the instance for chaining calls. Ex. myWidget.animate() is equivalent to Animate(child: myWidget).
createElement() → StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() → State<ProgressBar>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() → List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) → String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String
Returns a one-line detailed description of the object.
inherited
toStringShort() → String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited