FloatingFit<T> class

Widget placing its paneled item in a floating panel allowing to swap primary and paneled items.

Inheritance
Available extensions

Constructors

FloatingFit({Key? key, required Widget itemBuilder(T data), required Widget overlayBuilder(T data), required T primary, required T panel, bool fit = false, Rx<Rect?>? intersection, void onManipulated(bool)?, void onSwapped(T, T)?})
const

Properties

fit → bool
Indicator whether the paneled item should be displayed in a FitView.
final
hashCode → int
The hash code for this object.
no setterinherited
intersection → Rx<Rect?>?
Optional reactive Rect relocating the floating panel on its intersections.
final
itemBuilder → Widget Function(T data)
Builder building the provided item.
final
key → Key?
Controls how one widget replaces another widget in the tree.
finalinherited
onManipulated → void Function(bool)?
Callback, called when floating panel is being manipulated in some way.
final
onSwapped → void Function(T, T)?
Callback, called when primary and paneled items are swapped.
final
overlayBuilder → Widget Function(T data)
Builder building the provided item's overlay.
final
panel → T
Item to put in a floating panel.
final
primary → T
Item to put in a center stage.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

animate({Key? key, List<Effect>? effects, AnimateCallback? onInit, AnimateCallback? onPlay, AnimateCallback? onComplete, bool? autoPlay, Duration? delay, AnimationController? controller, Adapter? adapter, double? target, double? value}) → Animate

Available on Widget, provided by the AnimateWidgetExtensions extension

Wraps the target Widget in an Animate instance, and returns the instance for chaining calls. Ex. myWidget.animate() is equivalent to Animate(child: myWidget).
createElement() → StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() → State<FloatingFit>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() → List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) → String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String
Returns a one-line detailed description of the object.
inherited
toStringShort() → String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited