CallButtonWidget class

RoundFloatingButton optionally displaying its hint according to the specified hinted and expanded.

Inheritance
Available extensions

Constructors

CallButtonWidget({Key? key, required SvgData asset, Offset? offset, void onPressed()?, String? hint, bool hinted = true, bool expanded = false, bool opaque = false, Color? color, BoxBorder? border, bool constrained = false, bool big = false, Widget builder(BuildContext context, Widget child) = _defaultBuilder, bool shadows = false})
const

Properties

asset → SvgData
SvgData to display.
final
border → BoxBorder?
Border style of this CallButtonWidget.
final
builder → Widget Function(BuildContext context, Widget child)
Builder building the asset and the rounded button around it.
final
color → Color?
Background color of this CallButtonWidget.
final
constrained → bool
Indicator whether this CallButtonWidget should be constrained.
final
expanded → bool
Indicator whether the hint should be always displayed under the button.
final
hashCode → int
The hash code for this object.
no setterinherited
hint → String?
Text that will show above the button on a hover.
final
hinted → bool
Indicator whether hint should be displayed above the button, or under it otherwise.
final
key → Key?
Controls how one widget replaces another widget in the tree.
finalinherited
offset → Offset?
Offset to apply to the asset.
final
onPressed → void Function()?
Callback, called when this CallButtonWidget is pressed.
final
opaque → bool
Indicator whether this CallButtonWidget should be less transparent.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
shadows → bool
Indicator whether the hint should be displayed with shadows or not.
final
size → double?
Size of this CallButtonWidget.
final

Methods

animate({Key? key, List<Effect>? effects, AnimateCallback? onInit, AnimateCallback? onPlay, AnimateCallback? onComplete, bool? autoPlay, Duration? delay, AnimationController? controller, Adapter? adapter, double? target, double? value}) → Animate

Available on Widget, provided by the AnimateWidgetExtensions extension

Wraps the target Widget in an Animate instance, and returns the instance for chaining calls. Ex. myWidget.animate() is equivalent to Animate(child: myWidget).
build(BuildContext context) → Widget
Describes the part of the user interface represented by this widget.
override
createElement() → StatelessElement
Creates a StatelessElement to manage this widget's location in the tree.
inherited
debugDescribeChildren() → List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) → String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String
Returns a one-line detailed description of the object.
inherited
toStringShort() → String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited